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Welcome to the 2024 City Cup 4v4 Tournament


Rules for the 2024 City Cup 4v4 Tournament

Tournament Headquarters and contacts – Independence Park will serve as the Tournament HQ during the tournament. During the Tournament, the contact is Mike Crumley, Tournament Director who can be reached by email at cantoncuptd@gmail.com or by cell phone at 734-255-0416. Prior to the Tournament your main contact will be the Canton Soccer Club office at P.O. Box 87244 Canton, MI 48187. The club office phone number is 734-480-7046. Email for the Canton Soccer Club is office@cantonsoccerclub.com. In addition, the Tournament Director can be emailed at any time prior to the Tournament.

Length of Games
Four 10-minute quarters (2 minutes between quarters and 5 minutes between halves)

Final games times are as follows:
Four 10-minute quarters (2 minutes between quarters and 5 minutes between halves)

Note: Games may be shortened to maintain the integrity of the schedule during the preliminary and semi-final games. There is no overtime during preliminary rounds.

CALENDAR BIRTH YEAR REGISTRATION: Age groups will be registered based on Calendar Birth Year. All age groups will have a cut-off date of Jan 1. Players on a team registering at a particular age group must meet the age requirements in the Table listed below: **According to MSYSA rules, players may play in a higher age group but can not play down. No exceptions.

Under 7 1/1/18-12/31/18
Under 8 1/1/17-12/31/17

TEAM CONFIGURATION: All age groups with adhere to the format shown
Format: 4v4; GK: No; Ball Size; 3

RISK MANAGEMENT: We adhere to the MSYSA Risk Management Policy (Rule 2.8 of MSYSA Rules, Regulations and Policies). This policy can be found at www.michiganyouthsoccer.org under “GOVERNANCE AND ADVOCACY” then “MSYSA RISK MANAGEMENT”. All coaches, team officials, adult members, etc. participating in the tournament must have a valid “SafeSport Trained” certification and be able to produce their certification upon request. MSYSA registered teams will be required to submit Risk Management cards for the team’s Head Coach as part of on-line tournament registration. The MSYSA R.M. policy however extends to all individuals over the age of 18 who have direct or indirect contact or influence on a youth player. Non-MSYSA teams’ coaches are required to submit a copy of their state or provincial equivalent background check documentation as part of on-line tournament registration. Application for or update of Risk Management cards is done through your GotSoccer account.

SafeSport: All Adult members complete the ‘Core SafeSport Training’ by the earlier of 1) prior to regular contact with a Minor Participant; or 2) within the first 45 days of the Covered Adult taking on the role giving them access to Minor Participants. The SafeSport Trained requirement is considered valid for one year and a SafeSport Refresher course is available on the Safesport.org website in order for Covered Adults to maintain their SafeSport Certification.”

Concussion Policy: all MSYSA coaches must confirm they have their CDC Heads-Up Concussion Certification and be able to provide proof if requested. All CDC certificates must be no older than 3 years. All non-MSYSA coach must confirm they have their CDC Heads-Up Concussion certificate or the NFHS Concussion in Sports certificate and be able to provide proof if requested. All teams must confirm they have the Michigan Department of Community Health/CDC Parent and Athlete Concussion Information Sheet for each player attending the tournament and be able to provide proof if requested (see tournament liability waiver).

Uniforms and Game Ball: Home team (1st team on the schedule) will change uniforms in case of conflict in colors. Teams should have an alternate jersey. All players MUST wear shin guards that are covered by their socks. Special circumstances such as players with casts, etc. need to be reviewed by referee and is solely at the discretion of the referee.
Referee may request that a goal keeper change jersey color if it is deemed too similar to away team’s jersey color. All players on the field are required to have a number clearly visible on their jersey; the number must match that stated on the Tournament Roster. The home team will provide the Game Ball.

Substitutions: Must be made from the centerline
Substitutions are unlimited; however they can be made only at the following times and under the following conditions:
After a goal is scored.
Prior to restarting the game with a kick in
At half time. (Referee notification is only required for a goalkeeper substitution at this time).
When play is stopped for an injured player, unlimited substitutions are allowed by both teams.
For a player who has just received a yellow card, but only if the game has not been restarted.

Protests: No protest or appeals will be allowed. In all cases, the ruling of the referee is final.

Ejection’s
A player that is sent off (Red Card) for a second yellow card in the same game will have to also sit out the next game. A player/coach/assistant/manager, etc. that is sent off (Red Card) for serious foul play or violent conduct, or foul or abusive language will also have to sit out the next 2 games. If the occurrence is during the semi-final or final game the player/coach/assistant/manager, etc. will have to sit out the rest of the tournament.

The CITY CUP TOURNAMENT in agreement with the USYSA Tournament Hosting Agreement; will take the following action:
The issuance of all red and yellow cards and other matters involving the conduct of a team, its players, coaches or supporters will be recorded by our organization and that this information shall be reported immediately to the home state association, US Soccer Federation, and the home club/league.
Referee notes player, coach or team personnel Red Carded on the game sheet before coaches sign the game sheet. Referee must identify individuals name, number and reason for Red Card. Coach is responsible for assuring player, coach or team personnel does not participate until they miss the required number of games.

Rule Changes: FIFA laws will apply to all games unless otherwise specified within these tournament rules.

4v4 Small Sided Game Rule Provisions: The following provisions apply to all U7 – U8, 4v4 small sided games based on the new modified Laws of the Game meet the Best Practices date from U.S. Soccer of August 2016 for their Player Development Initiative. There is no Offside and no assistant referees are provided. On-Field Coaching is not allowed. No throw-ins, which are replaced by kick-ins from the spot that the ball exited the field of play. For all free kicks and kick-ins, opponents must be 10-feet (not yards) from the spot of the foul or where the ball exited the field. Any foul occurring inside the goal box will be brought 10-feet from the center of the goal at the same angle as the foul. All restarts will be indirect. Players can dribble off the kickoff, restart or kick-in.

Header Rules: As part of the U.S. Soccer Recognize-to-Recover concussion prevention initiative, the following rules are in effect:
All players age 10 and younger, regardless of what age group they play in, may not head the ball.
A header by these players shall result in an indirect free kick awarded to the opponent at the spot of the infraction. If the header occurs within the goal area, the indirect free kick shall be taken on the goal area line parallel to the goal line at the point nearest to where the infringement occurred.

Ties (Semi-finals/Finals): Ties will be allowed in preliminary rounds but will not be allowed in semi-final or final games. During semi-finals or finals, if two teams are tied at the end of the game, two (5) minute overtime periods will be played. Overtime periods will be played to completion, Golden Goal or Silver Goals are not permitted. If the game is still tied, penalty kicks will be taken in the following form: Each team will identify 3 players. Each team will send 1 player at a time. Each player will have an opportunity to be an attacker and defender. The attacker will start at the half line, defender will start at the top of the goal box. At the whistle of the referee the attacking player may advance and attempt to score a goal while defender tries to steal the ball. A goal scoring opportunity is considered over when the ball goes out of play, goes beyond the half line or defender takes possession. Players will then switch roles. If still tied, each team may send 1 additional player each until a winner is decided. Players cannot go again until all players on the team have had a chance to attack and defend.

Rules of Play
Division of 5 Teams – A round robin competition will be held. Upon conclusion of the round robin play, all teams will be ranked as to their performance over the 4 games. Champion and Finalist awards will be made to the teams with the highest point totals. Ties will be broken according to Tie Breaker Rules.
Division of 4 Teams – A round robin competition will be held. Upon conclusion of the round robin play, all teams will be ranked as to their performance over the 3 games. Ties will be broken according to Tie Breaker System.
The top two-teams will play in a final under the Performance Ranking Criteria.

Performance Ranking Criteria:
The teams will be ranked in order of points earned for wins and ties, (3 points for each win, 1 point for each tie, and 0 points for each loss). Among teams with the same number of points, final placing will be determined by the following tiebreaker system, which will be applied in order.

Game Sheets:
Game Sheets will include both teams full roster
The sheets will be delivered to the referee before the match
At the completion of the match each team manager must sign the game sheet
Once the game sheet is signed the score is recorded as that and is final.

Finals and Trophy Distribution:
Trophies will be delivered to scheduled finals only
Teams that decide to play their 3rd tournament match as a final to avoid back to back games, must receive approval from the Tournament Director

Tie Breaker System:
Note: In the 4 and 5 team brackets the first place team will be determined and then the second place team will be determined from all remaining teams starting over at the First Tiebreaker.
First Tiebreaker. Head to head competition. Not applicable if tie involves more than 2 teams
Second Tiebreaker. Highest cumulative goal spread (goals scored minus goals allowed) with a maximum of 4 goal spread per game.
Third Tiebreaker. In cases where the above goal spread does not differentiate between teams, goals against each team will be totaled for the preliminary round games. The team having the fewest goals against them will be determined as having the better record.
Fourth Tiebreaker. Most wins during the preliminary round games.
Fifth Tiebreaker. Goals scored by each team will be totaled for the preliminary round games. The team having the most goals will be determined as having the better record.
Sixth Tiebreaker. Penalty kicks. The Tournament Director will determine time and field location. For 4v4 matches (without goalkeepers), kicks will be taken from the halfway line.

Wildcard Teams: In divisions where a wildcard team advances to the semi-finals, bracket A plays bracket B and bracket C plays the wildcard team. If the wildcard team is from the C bracket; A plays the wildcard team and B plays C.

Game Clock: The game clock will not be stopped because of an injury to any player. Due to the time allowed for completion of all games, the clock must run continuously. If there is a major delay, the Tournament Director and leadership team will decide if the game shall be finished from the point of interruption at a different location and time.

On-line Tournament Registration: All teams, Travel and Recreational are required to submit their tournament registration documents on-line. These documents include: league roster for current season (previous fall season or spring if the team didn’t participate in fall) signed by league official, guest player forms, player pass cards or player books for Canadian teams (not necessary for recreational teams player in recreational divisions), risk management card (or equivalent) and SafeSport Trained Certificate for all coaches and team officials, permission to travel form (non-Michigan teams that do not play as a U.S. Club team), tournament liability waiver form confirming the team has proof of concussion training by coach, concussion forms and medical release forms (notarization is not necessary) for all players. All teams upon verification and acceptance of on-line tournament registration documents will receive an Online registration APPROVED email with instructions to print and bring to tournament check-in. Instructions for submitting on-line tournament registration documents can be found on the tournament website.

Tournament Check-in: At this time we are not going to require onsite check in prior to the tournament. Any changes to this process will be communicated to coaches and managers prior to tournament check in.

Game Check-In/Check-Out: At this time we are not going to require pre game check in. Any changes to this process will be communicated to coaches and managers prior to tournament check in.

Teams and Coaches will be stationed on the side of the field opposite the spectators. See field maps for spectator locations.

Forfeits: In an effort to keep the schedule on track, a maximum 10-minute grace period will be allowed after scheduled kick-off time before the game is awarded to an opponent. A minimum number of players constitutes a team and only less than the minimum present may delay the start of a game. A forfeit will be recorded as 3-0 score. A team that is responsible for a forfeit may not advance in the tournament.

4v4 – minimum 3 players (3 field players with no goalkeeper)

Roster Size (maximum number of players):
U7 and U8 playing 4 v 4 (no GK) with 8 players maximum roster.
***The above roster sizes are INCLUDING guest players***
****Per MSYSA rules, players are allowed to be on multiple rosters. Players must still be on a teams official tournament roster to play. Playing an un-rostered player will result in a forfeit of all matches.

Team Gender: City Cup recognizes 2 types of team genders:
(1) Teams with female players only are girl’s teams.
(2) All other teams are boy’s teams. Girls may play on a boys team

Guest Players and Club Pass Players: Recreational teams playing in recreational divisions may not use select/premier players. No more than 5 guest players, (players from outside a team’s club), or 4 guest players for 4v4, are allowed per team. Additionally, teams are allowed to club pass (guest players from other teams within your club) unlimited players provided that at least 50% of the players appearing on a tournament roster also appear on the team’s league roster.

Tournament Referees: Following are tournament guidelines regarding referees:
The tournament uses a USSF certified assignor who is certified for the current seasonal year.
All referees will be assigned to games by a USSF Certified Referee Assignor.
All referee assignments will be done in Game Officials.
All out-of-state referees must show photo ID to the Tournament Head Referee when checking into the tournament.

All schedules are final unless changed by the Tournament Committee

Noisemaking devices are not allowed. Refusal to comply will lead to discipline to the offending team’s coach.

No Dogs or any pets of any kind are allowed per township ordinance
No Grills are allowed per township ordinance
No joyriding in our limo carts.

Canopy’s: No Canopy’s may be used in the parking lot at any time. Canopies are restricted from use between fields as marked on the site maps.

Inclement Weather: The tournament will follow US Soccer’s position statement that indicates when lightning is seen, the tournament will count the time until thunder is heard. If this time is thirty (30) seconds or less, seek shelter. Wait thirty (30) minutes or more after hearing the last thunder before resuming activities. Regardless of weather conditions, other than the examples below, coaches and their teams MUST appear on the field of play, ready to play as scheduled (unless currently on a thunder or lightning delay). Failure to appear will result in forfeiture of the game. Only referees and/or Tournament Director can cancel or postpone a game.
Inclement weather before game: In cases of severe weather conditions before play, referees and/or the Tournament Directors MAY reduce the length of the game by 50%.
Inclement weather during game: Should a game’s progress be terminated due to weather conditions after 20 minutes of play, the game will be considered official and the score at that time will stand. Any game terminated before the 20-minute mark of the first half will be a 0-0 tie.
If the weather situation in the discretion of the tournament becomes so severe, then games may be decided based on a coin toss, but only as a last resort. The Tournament in its discretion may utilize Memorial Day as a rain date.

Definition of Club: For all references to a “Club” in this document, the following definition shall apply; Club refers to an organization providing soccer to youth players that is either a direct member of MSYSA or that registers players with MSYSA through an affiliated member. At no time shall an affiliated member who functions as a “scheduling league” also be considered a “club”. In the case where a club sets up one or more satellite clubs in the state, those satellite clubs may only be considered part of the main club for the purposes of the National Championship Series if all the following criteria are met:
1. The main club and satellite club have the same Board of Directors
2. The main club and satellite club have the same Tax ID number
3. The main club and satellite club are in the same MSYSA District as determined by the MSYSA Board of Directors.

The Tournament Committee reserves the right to decide on all matters pertaining to the Tournament and its judgment is final.

Due to contractual Commitments, there are absolutely no refunds of the tournament fee for any reason in the event the tournament is cancelled.



 

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